From a9f336acbca6449a94ea9879379bad07181cfed6 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Tue, 13 Nov 2007 10:24:42 +0000 Subject: [PATCH] fix CommitStageStats not being called --- stepmania/src/ScreenGameplay.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index eb75ace6a9..8e988ebdb0 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2345,7 +2345,9 @@ void ScreenGameplay::StageFinished( bool bBackedOut ) FOREACH_HumanPlayer( pn ) STATSMAN->m_CurStageStats.m_player[pn].CalcAwards( pn, STATSMAN->m_CurStageStats.m_bGaveUp, STATSMAN->m_CurStageStats.m_bUsedAutoplay ); STATSMAN->m_CurStageStats.CommitScores( false ); - if( GAMESTATE->m_bMultiplayer ) // no saved stats in multiplayer + + // no saved stats in multiplayer + if( !GAMESTATE->m_bMultiplayer ) GAMESTATE->CommitStageStats(); // save current stage stats