add scripting support to ScreenSelectMusic and ScreenEvaluation

This commit is contained in:
Chris Danford
2003-03-24 21:37:13 +00:00
parent b27b2a1fb9
commit a9f187c3de
19 changed files with 954 additions and 814 deletions
+2 -2
View File
@@ -1487,7 +1487,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
ShowSavePrompt( SM_GoToStateAfterCleared );
break;
}
SCREENMAN->SetNewScreen( "ScreenEvaluation" );
SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
break;
case SM_BeginFailed:
@@ -1558,7 +1558,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
GAMESTATE->m_PlayMode == PLAY_MODE_ONI ||
GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS ||
GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2())
SCREENMAN->SetNewScreen( "ScreenEvaluation" );
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
else if( PREFSMAN->m_bEventMode )
HandleScreenMessage( SM_GoToScreenAfterBack );
else