add scripting support to ScreenSelectMusic and ScreenEvaluation
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@@ -1487,7 +1487,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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ShowSavePrompt( SM_GoToStateAfterCleared );
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break;
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}
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SCREENMAN->SetNewScreen( "ScreenEvaluation" );
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SCREENMAN->SetNewScreen( "ScreenEvaluationStage" );
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break;
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case SM_BeginFailed:
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@@ -1558,7 +1558,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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GAMESTATE->m_PlayMode == PLAY_MODE_ONI ||
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GAMESTATE->m_PlayMode == PLAY_MODE_ENDLESS ||
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GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2())
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SCREENMAN->SetNewScreen( "ScreenEvaluation" );
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SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
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else if( PREFSMAN->m_bEventMode )
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HandleScreenMessage( SM_GoToScreenAfterBack );
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else
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