add scripting support to ScreenSelectMusic and ScreenEvaluation
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@@ -279,8 +279,9 @@ Screen* Screen::Create( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenCaution") ) ret = new ScreenCaution;
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else if( 0==stricmp(sClassName, "ScreenEdit") ) ret = new ScreenEdit;
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else if( 0==stricmp(sClassName, "ScreenEditMenu") ) ret = new ScreenEditMenu;
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else if( 0==stricmp(sClassName, "ScreenEvaluation") ) ret = new ScreenEvaluation;
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else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) ret = new ScreenFinalEvaluation;
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else if( 0==stricmp(sClassName, "ScreenEvaluationStage") ) ret = new ScreenEvaluationStage;
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else if( 0==stricmp(sClassName, "ScreenEvaluationSummary") ) ret = new ScreenEvaluationSummary;
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else if( 0==stricmp(sClassName, "ScreenEvaluationCourse") ) ret = new ScreenEvaluationCourse;
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else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) ret = new ScreenEz2SelectPlayer;
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else if( 0==stricmp(sClassName, "ScreenSelectMode") ) ret = new ScreenSelectMode;
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else if( 0==stricmp(sClassName, "ScreenGameOver") ) ret = new ScreenGameOver;
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