add scripting support to ScreenSelectMusic and ScreenEvaluation

This commit is contained in:
Chris Danford
2003-03-24 21:37:13 +00:00
parent b27b2a1fb9
commit a9f187c3de
19 changed files with 954 additions and 814 deletions
+3 -2
View File
@@ -279,8 +279,9 @@ Screen* Screen::Create( CString sClassName )
else if( 0==stricmp(sClassName, "ScreenCaution") ) ret = new ScreenCaution;
else if( 0==stricmp(sClassName, "ScreenEdit") ) ret = new ScreenEdit;
else if( 0==stricmp(sClassName, "ScreenEditMenu") ) ret = new ScreenEditMenu;
else if( 0==stricmp(sClassName, "ScreenEvaluation") ) ret = new ScreenEvaluation;
else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) ret = new ScreenFinalEvaluation;
else if( 0==stricmp(sClassName, "ScreenEvaluationStage") ) ret = new ScreenEvaluationStage;
else if( 0==stricmp(sClassName, "ScreenEvaluationSummary") ) ret = new ScreenEvaluationSummary;
else if( 0==stricmp(sClassName, "ScreenEvaluationCourse") ) ret = new ScreenEvaluationCourse;
else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) ret = new ScreenEz2SelectPlayer;
else if( 0==stricmp(sClassName, "ScreenSelectMode") ) ret = new ScreenSelectMode;
else if( 0==stricmp(sClassName, "ScreenGameOver") ) ret = new ScreenGameOver;