add scripting support to ScreenSelectMusic and ScreenEvaluation
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@@ -1173,7 +1173,8 @@ void MusicWheel::Move(int n)
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{
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if(n)
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{
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m_fLockedWheelVelocity = LOCKED_INITIAL_VELOCITY;
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int iSign = n/abs(n);
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m_fLockedWheelVelocity = iSign*LOCKED_INITIAL_VELOCITY;
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m_soundLocked.Play();
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}
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return;
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