"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -101,10 +101,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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m_MusicWheel.Load();
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int p;
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// pop'n music has this under the songwheel...
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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Character* pChar = GAMESTATE->m_pCurCharacters[p];
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m_sprCharacterIcon[p].SetName( ssprintf("CharacterIconP%d",p+1) );
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@@ -239,7 +237,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuEleme
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this->AddChild( &m_DifficultyList );
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue; // skip
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