"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 08:16:17 +00:00
parent b05d25ab24
commit a9db266eb2
14 changed files with 130 additions and 181 deletions
+3 -3
View File
@@ -91,7 +91,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
int p;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_iSelectedCharacter[p] = 0;
if( GAMESTATE->IsHumanPlayer(p) )
@@ -99,7 +99,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
}
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue;
@@ -155,7 +155,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( GAMESTATE->IsHumanPlayer(p) )
{