"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -91,7 +91,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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m_iSelectedCharacter[p] = 0;
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if( GAMESTATE->IsHumanPlayer(p) )
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@@ -99,7 +99,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) )
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continue;
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@@ -155,7 +155,7 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectCharacter music") );
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( GAMESTATE->IsHumanPlayer(p) )
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{
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