"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 08:16:17 +00:00
parent b05d25ab24
commit a9db266eb2
14 changed files with 130 additions and 181 deletions
+2 -4
View File
@@ -134,12 +134,10 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
GAMESTATE->m_SongOptions = SongOptions();
}
int p;
vector<GameState::RankingFeat> aFeats[NUM_PLAYERS];
// Find out if players deserve to enter their name
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
GAMESTATE->GetRankingFeats( (PlayerNumber)p, aFeats[p] );
m_bStillEnteringName[p] = aFeats[p].size()>0;
@@ -169,7 +167,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenNameEntry background") );
this->AddChild( &m_Background );
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
// load last used ranking name if any
Profile* pProfile = PROFILEMAN->GetProfile((PlayerNumber)p);