"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
This commit is contained in:
@@ -134,12 +134,10 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
|
||||
GAMESTATE->m_SongOptions = SongOptions();
|
||||
}
|
||||
|
||||
int p;
|
||||
|
||||
vector<GameState::RankingFeat> aFeats[NUM_PLAYERS];
|
||||
|
||||
// Find out if players deserve to enter their name
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
FOREACH_PlayerNumber( p )
|
||||
{
|
||||
GAMESTATE->GetRankingFeats( (PlayerNumber)p, aFeats[p] );
|
||||
m_bStillEnteringName[p] = aFeats[p].size()>0;
|
||||
@@ -169,7 +167,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
|
||||
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenNameEntry background") );
|
||||
this->AddChild( &m_Background );
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
FOREACH_PlayerNumber( p )
|
||||
{
|
||||
// load last used ranking name if any
|
||||
Profile* pProfile = PROFILEMAN->GetProfile((PlayerNumber)p);
|
||||
|
||||
Reference in New Issue
Block a user