"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 08:16:17 +00:00
parent b05d25ab24
commit a9db266eb2
14 changed files with 130 additions and 181 deletions
+4 -6
View File
@@ -113,18 +113,16 @@ void GameState::Reset()
ASSERT( THEME );
int p;
m_timeGameStarted.SetZero();
m_CurStyle = STYLE_INVALID;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
m_bSideIsJoined[p] = false;
m_bPlayersFinalized = false;
// m_iCoins = 0; // don't reset coin count!
m_MasterPlayerNumber = PLAYER_INVALID;
m_sPreferredGroup = GROUP_ALL_MUSIC;
m_bChangedFailType = false;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
m_PreferredCourseDifficulty[p] = COURSE_DIFFICULTY_REGULAR;
@@ -154,7 +152,7 @@ void GameState::Reset()
SAFE_DELETE( m_pPosition );
m_pPosition = new NoteFieldPositioning("Positioning.ini");
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
m_bAttackBeganThisUpdate[p] = false;
ResetMusicStatistics();
@@ -165,7 +163,7 @@ void GameState::Reset()
g_vPlayedStageStats.clear();
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
m_CurrentPlayerOptions[p].Init();
m_PlayerOptions[p].Init();