"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"

This commit is contained in:
Chris Danford
2004-05-24 08:16:17 +00:00
parent b05d25ab24
commit a9db266eb2
14 changed files with 130 additions and 181 deletions
+3 -5
View File
@@ -50,22 +50,20 @@ Background::Background()
BLINK_DANGER_ALL.Refresh();
DANGER_ALL_IS_OPAQUE.Refresh();
int p;
m_iCurBGChangeIndex = -1;
m_pCurrentBGA = NULL;
m_pFadingBGA = NULL;
m_fSecsLeftInFade = 0;
m_DangerAll.LoadFromAniDir( THEME->GetPathToB("ScreenGameplay danger all") );
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
m_DangerPlayer[p].LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenGameplay danger p%d",p+1)) );
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
m_DeadPlayer[p].LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenGameplay dead p%d",p+1)) );
bool bOneOrMoreChars = false;
bool bShowingBeginnerHelper = false;
for( p=0; p<NUM_PLAYERS; p++ )
FOREACH_PlayerNumber( p )
{
if( !GAMESTATE->IsHumanPlayer(p) )
continue;