"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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@@ -50,22 +50,20 @@ Background::Background()
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BLINK_DANGER_ALL.Refresh();
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DANGER_ALL_IS_OPAQUE.Refresh();
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int p;
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m_iCurBGChangeIndex = -1;
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m_pCurrentBGA = NULL;
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m_pFadingBGA = NULL;
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m_fSecsLeftInFade = 0;
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m_DangerAll.LoadFromAniDir( THEME->GetPathToB("ScreenGameplay danger all") );
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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m_DangerPlayer[p].LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenGameplay danger p%d",p+1)) );
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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m_DeadPlayer[p].LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenGameplay dead p%d",p+1)) );
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bool bOneOrMoreChars = false;
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bool bShowingBeginnerHelper = false;
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for( p=0; p<NUM_PLAYERS; p++ )
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FOREACH_PlayerNumber( p )
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{
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if( !GAMESTATE->IsHumanPlayer(p) )
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continue;
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