simplify (tracking down skips)

This commit is contained in:
Glenn Maynard
2006-03-29 10:09:10 +00:00
parent 002e1b99b2
commit a99731d5d9
+2 -2
View File
@@ -220,9 +220,9 @@ static void StartMusic( MusicToPlay &ToPlay )
const float fCurBeatToStartOn = truncf(fCurBeat) + fStartBeatFraction;
const float fSecondToStartOn = g_Playing->m_Timing.GetElapsedTimeFromBeat( fCurBeatToStartOn );
const float fMaximumDistance = 2;
const float fDistance = min( fSecondToStartOn - fCurSecond, fMaximumDistance );
const float fDistance = min( fSecondToStartOn - GAMESTATE->m_fMusicSeconds, fMaximumDistance );
when = GAMESTATE->m_LastBeatUpdate + PresumedLatency + fDistance;
when = GAMESTATE->m_LastBeatUpdate + fDistance;
}
/* Important: don't hold the mutex while we load and seek the actual sound. */