add some system direction stuff [Midiman]

This commit is contained in:
AJ Kelly
2010-06-08 18:21:09 -05:00
parent f8a9423301
commit a97f7eb9d2
6 changed files with 91 additions and 30 deletions
@@ -8,9 +8,12 @@ return Def.CourseContentsList {
HideCommand=cmd(linear,0.3;zoomy,0);
SetCommand=function(self)
self:SetFromGameState();
self:PositionItems();
self:SetTransformFromHeight(44);
self:SetCurrentAndDestinationItem(0);
-- self:SetDestinationItem( self:GetNumItems()-2 );
self:SetLoop(false);
self:SetMask(270,44);
self:SetMask(270,0);
end;
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
@@ -34,7 +37,7 @@ return Def.CourseContentsList {
};
Def.TextBanner {
InitCommand=cmd(x,-96;y,1;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
InitCommand=cmd(x,-128;y,1;Load,"TextBanner";SetFromString,"", "", "", "", "", "");
SetSongCommand=function(self, params)
if params.Song then
if GAMESTATE:GetCurrentCourse():GetDisplayFullTitle() == "Abomination" then
@@ -65,17 +68,17 @@ return Def.CourseContentsList {
end;
};
LoadFont("CourseEntryDisplay","number") .. {
InitCommand=cmd(x,-114-8;y,-12;shadowlength,1);
--[[ LoadFont("CourseEntryDisplay","number") .. {
InitCommand=cmd(x,114+8;y,-12;shadowlength,1);
SetSongCommand=function(self, params)
self:settext(string.format("#%i", params.Number));
(cmd(finishtweening;zoom,0.5;zoomy,0.5*1.5;diffusealpha,0;sleep,0.125*params.Number;linear,0.125;diffusealpha,1;linear,0.05;zoomy,0.5*1;zoomx,0.5*1.1;glow,color("1,1,1,0.5");decelerate,0.1;zoom,0.5;glow,color("1,1,1,0")))(self);
end;
};
}; --]]
LoadFont("CourseEntryDisplay","difficulty") .. {
Text="0";
InitCommand=cmd(x,-114;y,3;zoom,0.75;shadowlength,1);
InitCommand=cmd(x,114;y,0;zoom,0.75;shadowlength,1);
SetSongCommand=function(self, params)
if params.PlayerNumber ~= GAMESTATE:GetMasterPlayerNumber() then return end
self:settext( params.Meter );