add CreditsJoinOnly
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@@ -45,6 +45,7 @@ ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our p
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#define CREDITS_TEXT_HOME THEME->GetMetric ("ScreenSystemLayer","CreditsTextHome")
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#define CREDITS_TEXT_HOME THEME->GetMetric ("ScreenSystemLayer","CreditsTextHome")
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#define CREDITS_TEXT_FREE_PLAY THEME->GetMetric ("ScreenSystemLayer","CreditsTextFreePlay")
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#define CREDITS_TEXT_FREE_PLAY THEME->GetMetric ("ScreenSystemLayer","CreditsTextFreePlay")
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#define CREDITS_TEXT_CREDITS THEME->GetMetric ("ScreenSystemLayer","CreditsTextCredits")
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#define CREDITS_TEXT_CREDITS THEME->GetMetric ("ScreenSystemLayer","CreditsTextCredits")
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#define CREDITS_JOIN_ONLY THEME->GetMetric ("ScreenSystemLayer","CreditsJoinOnly")
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const int NUM_SKIPS = 5;
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const int NUM_SKIPS = 5;
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@@ -187,6 +188,8 @@ void ScreenSystemLayer::RefreshCreditsMessages()
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default:
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default:
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ASSERT(0);
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ASSERT(0);
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}
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}
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if( CREDITS_JOIN_ONLY && !GAMESTATE->PlayersCanJoin() )
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sCredits = "";
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m_textCredits.SetText( sCredits );
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m_textCredits.SetText( sCredits );
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