Remove all notes except for that player's.
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@@ -961,7 +961,9 @@ void ScreenGameplay::SetupSong( int iSongIndex )
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/* Update attack bOn flags. */
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pi->GetPlayerState()->Update(0);
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}
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if( pi->m_pn != PLAYER_INVALID )
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NoteDataUtil::RemoveAllButPlayer( ndTransformed, pi->m_pn );
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// load player
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{
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