add NoteSkin.lua for pump\delta\; was accidentally deleted
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local Noteskin = {}
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--bBlanks:
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Noteskin.bBlanks = {
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--["element"] = true|false;
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["Hold Tail Active"] = true;
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["Hold Tail Active"] = true;
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["Roll Tail Inactive"] = true;
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["Roll Tail Inactive"] = true;
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}
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Noteskin.PartsToRotate = {
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--["elemenu"] = true|false;
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["Roll Head Active"] = false;
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["Roll Head Inactive"] = false;
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}
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Noteskin.ElementRedirs = {
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--["element"] = "redirected_element";
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["Hold Head Active"] = "Tap Note";
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["Hold Head Inactive"] = "Tap Note";
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["Roll Head Active"] = "Roll Head Active";
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["Roll Head Inactive"] = "Roll Head Active";
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["Tap Fake"] = "Tap Note";
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["Tap Lift"] = "Tap Note";
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--
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["Hold Topcap Inactive"] = "Hold Topcap Active";
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["Hold Body Inactive"] = "Hold Body Active";
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["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Hold Tail Inactive"] = "Hold Tail Active";
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--
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["Roll Topcap Active"] = "Hold Topcap Active";
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["Roll Body Active"] = "Hold Body Active";
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["Roll Bottomcap Active"] = "Hold Bottomcap Active";
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["Roll Tail Active"] = "Hold Tail Active";
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--
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["Roll Topcap Inactive"] = "Hold Topcap Active";
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["Roll Body Inactive"] = "Hold Body Active";
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["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Roll Tail Inactive"] = "Hold Tail Active";
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}
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-- explicit, n/w
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--[[Noteskin.ButtonRedirs = {
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Center = "Center";
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UpLeft = "UpLeft";
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UpRight = "UpRight";
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DownLeft = "DownLeft";
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DownRight = "DownRight";
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}]]
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Noteskin.BaseRotX = {
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Center = 0;
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UpLeft = 0;
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UpRight = 0;
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DownLeft = 0;
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DownRight = 0;
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}
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Noteskin.BaseRotY = {
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Center = 0;
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UpLeft = 0;
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UpRight = 180;
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DownLeft = 0;
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DownRight = 180;
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}
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Noteskin.BaseRotZ = {
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Center = 0;
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UpLeft = 0;
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UpRight = 0;
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DownLeft = 0;
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DownRight = 0;
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}
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--[[--------------------------------------------------------------------------
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DONT EDIT THE FUNCTION, DON'T COPY AND PASTE THE WHOLE NOTESKIN.LUA
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JUST MAKE A NEW ONE AND GRAB WHATEVER IS USEFUL FOR YOUR NOTESKIN.
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phew~
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See cmd-routine-p* noteskin.lua for a simple and clear example on
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how to do this properly, notice how the rest of the noteskins just
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have graphics and at least a metrics.ini with few things
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--]]--------------------------------------------------------------------------
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local function func()
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local sButton = Var "Button"
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local sElement = Var "Element"
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if Noteskin.bBlanks[sElement] then
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local t = Def.Actor {};
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if Var "SpriteOnly" then
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t = LoadActor( "_blank" );
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end
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return t
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end
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--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
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local ElementToLoad = Noteskin.ElementRedirs[sElement]
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if not ElementToLoad then
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ElementToLoad = sElement
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end
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if sElement == "Explosion"
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or sElement == "Tap Mine"
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or sElement == "Receptor"
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then
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sButton = "UpLeft"
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end
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local path = NOTESKIN:GetPath(sButton,ElementToLoad)
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if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") )
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and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") )
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then
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path = NOTESKIN:GetPath(sButton,ElementToLoad)
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end
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local t = LoadActor(path)
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local bRotate = Noteskin.PartsToRotate[ElementToLoad]
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--rotate by default
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if bRotate == nil then bRotate = true end
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if bRotate then
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t.BaseRotationX=Noteskin.BaseRotX[sButton]
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t.BaseRotationY=Noteskin.BaseRotY[sButton]
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t.BaseRotationZ=Noteskin.BaseRotZ[sButton]
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end
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if sElement == "Tap Lift" then
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t.InitCommand=cmd(pulse;effectclock,"beat";effectmagnitude,1,0.75,0);
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end
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return t
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end
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Noteskin.Load = func
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Noteskin.CommonLoad = func
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return Noteskin
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