add texture autogen flag
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@@ -185,6 +185,11 @@ void RageModelGeometry::LoadMilkshapeAscii( const RString& _sPath, bool bNeedsNo
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v.TextureMatrixScale.x = 0;
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if( nFlags & 2 )
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v.TextureMatrixScale.y = 0;
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if( nFlags & 4 )
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{
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v.t[0] = v.p[0] / v.t[0];
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v.t[1] = v.p[1] / v.t[1];
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}
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v.bone = (uint8_t) nIndex;
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RageVec3AddToBounds( v.p, m_vMins, m_vMaxs );
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}
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