From a8eca9c49c2d93c1aea763e48aff257e85338529 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Thu, 10 May 2012 02:02:16 -0400 Subject: [PATCH] The bigger issue, of course... ...is that InitScoringModes doesn't exist. Comment out the block of code for now. --- .../ScreenStageInformation underlay/default.lua | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua b/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua index 79af9fe45d..9ced34afd1 100644 --- a/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua +++ b/Themes/default/BGAnimations/ScreenStageInformation underlay/default.lua @@ -79,10 +79,12 @@ t[#t+1] = Def.ActorFrame { --Get scoring ready. if not GAMESTATE:IsCourseMode() then +--[[ InitScoringModes( - (GAMESTATE:IsSideJoined(PLAYER_1)) and GetUserPref("UserPrefScoringMode"), - (GAMESTATE:IsSideJoined(PLAYER_2)) and GetUserPref("UserPrefScoringMode") - ) + GAMESTATE:IsSideJoined(PLAYER_1) and GetUserPref("UserPrefScoringMode"), + GAMESTATE:IsSideJoined(PLAYER_2) and GetUserPref("UserPrefScoringMode") + ) +]] end -return t \ No newline at end of file +return t