flip GameManager::IsGameEnabled and GameManager::GetEnabledGames
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@@ -2903,9 +2903,7 @@ void GameManager::GetEnabledGames( vector<const Game*>& aGamesOut )
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for( int g=0; g<NUM_GAMES; g++ )
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for( int g=0; g<NUM_GAMES; g++ )
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{
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{
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const Game *pGame = &g_Games[g];
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const Game *pGame = &g_Games[g];
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CStringArray asNoteSkins;
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if( IsGameEnabled( pGame ) )
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NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins );
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if( !asNoteSkins.empty() )
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aGamesOut.push_back( pGame );
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aGamesOut.push_back( pGame );
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}
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}
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}
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}
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@@ -2935,9 +2933,13 @@ const Game* GameManager::GetGameFromIndex( int index )
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bool GameManager::IsGameEnabled( const Game *pGame )
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bool GameManager::IsGameEnabled( const Game *pGame )
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{
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{
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vector<const Game*> aGames;
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CStringArray asNoteSkins;
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GetEnabledGames( aGames );
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NOTESKIN->GetNoteSkinNames( pGame, asNoteSkins );
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return find( aGames.begin(), aGames.end(), pGame ) != aGames.end();
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for( unsigned i = 0; i < asNoteSkins.size(); ++i )
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if( asNoteSkins[i].CompareNoCase("default") )
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return true;
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return false;
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}
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}
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int GameManager::StepsTypeToNumTracks( StepsType st )
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int GameManager::StepsTypeToNumTracks( StepsType st )
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