working on explicit profile load/saves: do this in a screen, not implicitly

as part of other operations
separate profile loads/locks for each player
This commit is contained in:
Glenn Maynard
2007-04-17 22:27:25 +00:00
parent 3e5206f810
commit a8a4803ed8
8 changed files with 361 additions and 51 deletions
+43
View File
@@ -0,0 +1,43 @@
#ifndef SCREEN_PROFILE_LOAD_H
#define SCREEN_PROFILE_LOAD_H
#include "ScreenWithMenuElements.h"
class ScreenProfileLoad: public ScreenWithMenuElements
{
public:
virtual void BeginScreen();
virtual void Input( const InputEventPlus &input );
void Continue();
virtual void PushSelf( lua_State *L );
bool m_bHaveProfileToLoad;
};
#endif
/*
* (c) 2007 Glenn Maynard
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