fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation

This commit is contained in:
Chris Danford
2003-01-12 02:10:55 +00:00
parent 0f7b5c2a6b
commit a88c866164
4 changed files with 17 additions and 9 deletions
+4 -2
View File
@@ -19,14 +19,16 @@
const float SCROLL_TIME = 5.0f;
const float QUICK_SCROLL_TIME = .25f;
const int NUM_GRADE_FRAMES = 7;
const int NUM_GRADE_FRAMES = 8;
const float GRADE_FRAME_HEIGHT = 1/(float)NUM_GRADE_FRAMES;
const float GRADES_TO_SCROLL = NUM_GRADE_FRAMES*4;
GradeDisplay::GradeDisplay()
{
Load( THEME->GetPathTo("Graphics","evaluation grades 1x8") );
RageTextureID id( THEME->GetPathTo("Graphics",ssprintf("evaluation grades 1x%d",NUM_GRADE_FRAMES)) );
id.bStretch = true;
Load( id );
StopAnimating();
m_fTimeLeftInScroll = 0;