clean up difficulty steps description
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@@ -54,7 +54,7 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_RefreshSelector:
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m_Selector.RefreshSteps();
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m_Selector.RefreshAll();
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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@@ -103,7 +103,7 @@ static CString GetCopyDescription( const Steps *pSourceSteps )
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s = pSourceSteps->GetDescription();
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else
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s = DifficultyToThemedString( pSourceSteps->GetDifficulty() );
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return "From " + s;
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return s;
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}
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void ScreenEditMenu::MenuStart( PlayerNumber pn )
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@@ -146,7 +146,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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case EditMenu::ACTION_DELETE:
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ASSERT( pSteps );
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SCREENMAN->Prompt( SM_RefreshSelector, "These steps will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurSteps );
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m_Selector.RefreshSteps();
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m_Selector.RefreshAll();
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return;
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case EditMenu::ACTION_COPY:
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ASSERT( !pSteps );
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@@ -162,8 +162,12 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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SCREENMAN->SystemMessage( "Steps created from copy." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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m_Selector.RefreshSteps();
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pSong->Save();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
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m_Selector.RefreshAll();
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}
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return;
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case EditMenu::ACTION_AUTOGEN:
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@@ -181,8 +185,12 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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SCREENMAN->SystemMessage( "Steps created from AutoGen." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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m_Selector.RefreshSteps();
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pSong->Save();
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GAMESTATE->m_pCurSong.Set( pSong );
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GAMESTATE->m_pCurSteps[0].Set( pNewSteps );
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m_Selector.RefreshAll();
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}
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return;
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case EditMenu::ACTION_BLANK:
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@@ -199,7 +207,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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SCREENMAN->SystemMessage( "Blank Steps created." );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"create") );
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m_Selector.RefreshSteps();
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m_Selector.RefreshAll();
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pSong->Save();
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}
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return;
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