remove return value; always true and never checked (texture load errors
are handled with warnings and a dummy texture)
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@@ -32,8 +32,8 @@ public:
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/* Just a convenience function; load an image that'll be used in the
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* background. */
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virtual bool LoadBG( RageTextureID ID );
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virtual bool Load( RageTextureID ID );
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virtual void LoadBG( RageTextureID ID );
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virtual void Load( RageTextureID ID );
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void UnloadTexture();
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RageTexture* GetTexture() { return m_pTexture; };
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