remove return value; always true and never checked (texture load errors
are handled with warnings and a dummy texture)
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@@ -23,7 +23,7 @@ GradeDisplay::GradeDisplay()
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SetGrade( PLAYER_1, Grade_NoData );
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}
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bool GradeDisplay::Load( RageTextureID ID )
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void GradeDisplay::Load( RageTextureID ID )
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{
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ID.bStretch = true;
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Sprite::Load( ID );
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@@ -38,7 +38,6 @@ bool GradeDisplay::Load( RageTextureID ID )
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LOG->Warn( sError );
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Dialog::OK( sError );
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}
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return true;
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}
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void GradeDisplay::Update( float fDeltaTime )
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