remove return value; always true and never checked (texture load errors
are handled with warnings and a dummy texture)
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@@ -69,11 +69,10 @@ void FadingBanner::DrawPrimitives()
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}
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}
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bool FadingBanner::Load( RageTextureID ID, bool bLowResToHighRes )
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void FadingBanner::Load( RageTextureID ID, bool bLowResToHighRes )
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{
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BeforeChange( bLowResToHighRes );
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bool bRet = m_Banner[m_iIndexLatest].Load(ID);
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return bRet;
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m_Banner[m_iIndexLatest].Load(ID);
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}
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/* If bLowResToHighRes is true, we're fading from a low-res banner to the
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