remove hard-coded positions

This commit is contained in:
Chris Danford
2005-03-20 07:22:55 +00:00
parent a5519d97e7
commit a7fdca526e
+2 -8
View File
@@ -38,12 +38,6 @@ const float RECORD_HOLD_SECONDS = 0.3f;
// Defines specific to ScreenEdit
//
#define HELP_TEXT_X (SCREEN_LEFT + 4)
#define HELP_TEXT_Y (40)
#define INFO_TEXT_X (SCREEN_RIGHT - 114)
#define INFO_TEXT_Y (40)
#define EDIT_X (SCREEN_CENTER_X)
#define PLAYER_X (SCREEN_CENTER_X)
@@ -563,14 +557,14 @@ void ScreenEdit::Init()
this->AddChild( &m_Foreground );
m_textInputTips.LoadFromFont( THEME->GetPathF("ScreenEdit","InputTips") );
m_textInputTips.SetName( "InputTips" );
m_textInputTips.LoadFromFont( THEME->GetPathF("ScreenEdit","InputTips") );
m_textInputTips.SetText( INPUT_TIPS_TEXT );
SET_XY_AND_ON_COMMAND( m_textInputTips );
this->AddChild( &m_textInputTips );
m_textInfo.LoadFromFont( THEME->GetPathF("ScreenEdit","Info") );
m_textInfo.SetName( "Info" );
m_textInfo.LoadFromFont( THEME->GetPathF("ScreenEdit","Info") );
SET_XY_AND_ON_COMMAND( m_textInfo );
this->AddChild( &m_textInfo );