From a7f6c564a141dad9eb1b5ac0f3533ac85ea87dcb Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Mon, 14 Aug 2006 18:57:30 +0000 Subject: [PATCH] const --- stepmania/src/Banner.cpp | 6 +++--- stepmania/src/Banner.h | 7 +++---- 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/stepmania/src/Banner.cpp b/stepmania/src/Banner.cpp index c851be3d42..524fe80eee 100644 --- a/stepmania/src/Banner.cpp +++ b/stepmania/src/Banner.cpp @@ -103,7 +103,7 @@ void Banner::LoadFromSongGroup( RString sSongGroup ) m_bScrolling = false; } -void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course +void Banner::LoadFromCourse( const Course *pCourse ) // NULL means no course { if( pCourse == NULL ) LoadFallback(); else if( pCourse->m_sBannerPath != "" ) Load( pCourse->m_sBannerPath ); @@ -112,7 +112,7 @@ void Banner::LoadFromCourse( Course* pCourse ) // NULL means no course m_bScrolling = false; } -void Banner::LoadCardFromCharacter( Character* pCharacter ) +void Banner::LoadCardFromCharacter( const Character *pCharacter ) { if( pCharacter == NULL ) LoadFallback(); else if( pCharacter->GetCardPath() != "" ) Load( pCharacter->GetCardPath() ); @@ -121,7 +121,7 @@ void Banner::LoadCardFromCharacter( Character* pCharacter ) m_bScrolling = false; } -void Banner::LoadIconFromCharacter( Character* pCharacter ) +void Banner::LoadIconFromCharacter( const Character *pCharacter ) { if( pCharacter == NULL ) LoadFallbackCharacterIcon(); else if( pCharacter->GetIconPath() != "" ) Load( pCharacter->GetIconPath(), false ); diff --git a/stepmania/src/Banner.h b/stepmania/src/Banner.h index 3a86cb1b70..667bd08a4b 100644 --- a/stepmania/src/Banner.h +++ b/stepmania/src/Banner.h @@ -25,10 +25,9 @@ public: void LoadAllMusic(); void LoadMode(); void LoadFromSongGroup( RString sSongGroup ); - void LoadFromCourse( Course* pCourse ); - void LoadCardFromCharacter( Character* pCharacter ); - void LoadIconFromCharacter( Character* pCharacter ); - void LoadTABreakFromCharacter( Character* pCharacter ); + void LoadFromCourse( const Course *pCourse ); + void LoadCardFromCharacter( const Character *pCharacter ); + void LoadIconFromCharacter( const Character *pCharacter ); void LoadBannerFromUnlockEntry( const UnlockEntry* pUE ); void LoadBackgroundFromUnlockEntry( const UnlockEntry* pUE ); void LoadRoulette();