use ScreenMapControllers entry
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@@ -69,10 +69,10 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
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{
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{
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for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
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for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
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{
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{
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m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathToF("ScreenMapControllers entry") );
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m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
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m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
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m_textMappedTo[p][b][s].SetZoom( 0.5f );
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m_textMappedTo[p][b][s].SetZoom( 0.5f );
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m_textMappedTo[p][b][s].SetShadowLength( 2 );
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m_textMappedTo[p][b][s].SetShadowLength( 0 );
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this->AddChild( &m_textMappedTo[p][b][s] );
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this->AddChild( &m_textMappedTo[p][b][s] );
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}
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}
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}
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}
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