use ScreenMapControllers entry

This commit is contained in:
Glenn Maynard
2003-06-22 02:27:43 +00:00
parent 27b4c8cbed
commit a7c88d569e
+2 -2
View File
@@ -69,10 +69,10 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
{
for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
{
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathToF("Common normal") );
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathToF("ScreenMapControllers entry") );
m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
m_textMappedTo[p][b][s].SetZoom( 0.5f );
m_textMappedTo[p][b][s].SetShadowLength( 2 );
m_textMappedTo[p][b][s].SetShadowLength( 0 );
this->AddChild( &m_textMappedTo[p][b][s] );
}
}