NUM_STEPS_TYPES -> NUM_StepsType

This commit is contained in:
Glenn Maynard
2006-09-26 20:22:28 +00:00
parent 78cdd15ec0
commit a7b53444f8
5 changed files with 11 additions and 11 deletions
+2 -2
View File
@@ -69,10 +69,10 @@ enum StepsType
STEPS_TYPE_POPN_FIVE,
STEPS_TYPE_POPN_NINE,
STEPS_TYPE_LIGHTS_CABINET,
NUM_STEPS_TYPES, // leave this at the end
NUM_StepsType, // leave this at the end
STEPS_TYPE_INVALID,
};
#define FOREACH_StepsType( st ) FOREACH_ENUM( StepsType, NUM_STEPS_TYPES, st )
#define FOREACH_StepsType( st ) FOREACH_ENUM( StepsType, NUM_StepsType, st )
//
// Play mode stuff
+5 -5
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@@ -75,7 +75,7 @@ static struct
char *name;
int NumTracks;
uint32_t flags;
} const StepsTypes[NUM_STEPS_TYPES] = {
} const StepsTypes[NUM_StepsType] = {
{ "dance-single", 4, ST_FLAGS_NONE },
{ "dance-double", 8, ST_FLAGS_NONE },
{ "dance-couple", 8, ST_FLAGS_NONE },
@@ -2779,13 +2779,13 @@ bool GameManager::IsGameEnabled( const Game *pGame ) const
int GameManager::StepsTypeToNumTracks( StepsType st )
{
ASSERT_M( st < NUM_STEPS_TYPES, ssprintf("%i", st) );
ASSERT_M( st < NUM_StepsType, ssprintf("%i", st) );
return StepsTypes[st].NumTracks;
}
bool GameManager::CanAutoGenStepsType( StepsType st )
{
ASSERT_M( st < NUM_STEPS_TYPES, ssprintf("%d", st) );
ASSERT_M( st < NUM_StepsType, ssprintf("%d", st) );
return !(StepsTypes[st].flags & ST_FLAGS_DONT_AUTOGEN);
}
@@ -2801,7 +2801,7 @@ StepsType GameManager::StringToStepsType( RString sStepsType )
if( sStepsType == "para" )
sStepsType = "para-single";
for( int i=0; i<NUM_STEPS_TYPES; i++ )
for( int i=0; i<NUM_StepsType; i++ )
if( StepsTypes[i].name == sStepsType )
return StepsType(i);
@@ -2812,7 +2812,7 @@ StepsType GameManager::StringToStepsType( RString sStepsType )
RString GameManager::StepsTypeToString( StepsType st )
{
ASSERT_M( st < NUM_STEPS_TYPES, ssprintf("%i", st) );
ASSERT_M( st < NUM_StepsType, ssprintf("%i", st) );
return StepsTypes[st].name;
}
+1 -1
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@@ -199,7 +199,7 @@ public:
//
// Category high scores
//
HighScoreList m_CategoryHighScores[NUM_STEPS_TYPES][NUM_RANKING_CATEGORIES];
HighScoreList m_CategoryHighScores[NUM_StepsType][NUM_RANKING_CATEGORIES];
void AddCategoryHighScore( StepsType st, RankingCategory rc, HighScore hs, int &iIndexOut );
HighScoreList& GetCategoryHighScoreList( StepsType st, RankingCategory rc );
+2 -2
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@@ -784,7 +784,7 @@ void Song::SaveToDWIFile()
void Song::AddAutoGenNotes()
{
bool HasNotes[NUM_STEPS_TYPES];
bool HasNotes[NUM_StepsType];
memset( HasNotes, 0, sizeof(HasNotes) );
for( unsigned i=0; i < m_vpSteps.size(); i++ ) // foreach Steps
{
@@ -1074,7 +1074,7 @@ RString Song::GetTranslitFullTitle() const
void Song::AddSteps( Steps* pSteps )
{
m_vpSteps.push_back( pSteps );
ASSERT_M( pSteps->m_StepsType < NUM_STEPS_TYPES, ssprintf("%i", pSteps->m_StepsType) );
ASSERT_M( pSteps->m_StepsType < NUM_StepsType, ssprintf("%i", pSteps->m_StepsType) );
m_vpStepsByType[pSteps->m_StepsType].push_back( pSteps );
}
+1 -1
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@@ -218,7 +218,7 @@ public:
private:
vector<Steps*> m_vpSteps;
vector<Steps*> m_vpStepsByType[NUM_STEPS_TYPES];
vector<Steps*> m_vpStepsByType[NUM_StepsType];
};
#endif