cleanup and comment part unknown of a trillion
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@@ -66,7 +66,7 @@ void StepsDisplay::Load( const RString &sMetricsGroup, const PlayerState *pPlaye
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if( m_bShowTicks )
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{
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RString sChars = "10"; // on, off (todo: make this metricable -aj)
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RString sChars = "10"; // on, off (todo: make this metricable -aj)
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m_textTicks.SetName( "Ticks" );
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m_textTicks.LoadFromTextureAndChars( THEME->GetPathF(m_sMetricsGroup,"ticks"), sChars );
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ActorUtil::LoadAllCommandsAndSetXYAndOnCommand( m_textTicks, m_sMetricsGroup );
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