cleanup and comment part unknown of a trillion
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+6
-6
@@ -27,7 +27,7 @@ public:
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void Load( int iIndex, const Commands& cmds );
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void LoadOne( const Command& cmd );
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void ApplyToAllPlayers() const;
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void Apply( PlayerNumber pn ) const;
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private:
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@@ -39,12 +39,12 @@ public:
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bool DescribesCurrentModeForAllPlayers() const;
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bool IsPlayable( RString *why = NULL ) const;
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bool IsZero() const;
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/* If true, Apply() will apply m_sScreen. If false, it won't, and you need
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/* If true, Apply() will apply m_sScreen. If false, it won't, and you need
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* to do it yourself. */
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void ApplyCommitsScreens( bool bOn ) { m_bApplyCommitsScreens = bOn; }
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// Same as what was passed to Load. We need to keep the original commands
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// Same as what was passed to Load. We need to keep the original commands
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// so that we know the order of commands when it comes time to Apply.
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Commands m_Commands;
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@@ -78,7 +78,7 @@ public:
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GoalType m_GoalType;
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RString m_sProfileID;
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RString m_sUrl;
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/* sm-ssc adds: */
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// sm-ssc adds:
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bool m_bUrlExits; // for making stepmania not exit on url
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bool m_bPushScreen; // for pushing a screen on top instead of as next
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@@ -86,7 +86,7 @@ public:
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bool m_bClearCredits;
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bool m_bStopMusic;
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bool m_bApplyDefaultOptions;
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/* sm-ssc also adds: */
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// sm-ssc also adds:
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bool m_bFadeMusic;
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float m_fMusicFadeOutVolume;
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// currently, GameSoundManager uses consts for fade out/in times, so this
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