cleanup and comment part unknown of a trillion

This commit is contained in:
AJ Kelly
2010-03-09 12:21:56 -06:00
parent 31c69f1d9c
commit a7b52df0fa
12 changed files with 160 additions and 169 deletions
+6 -6
View File
@@ -27,7 +27,7 @@ public:
void Load( int iIndex, const Commands& cmds );
void LoadOne( const Command& cmd );
void ApplyToAllPlayers() const;
void Apply( PlayerNumber pn ) const;
private:
@@ -39,12 +39,12 @@ public:
bool DescribesCurrentModeForAllPlayers() const;
bool IsPlayable( RString *why = NULL ) const;
bool IsZero() const;
/* If true, Apply() will apply m_sScreen. If false, it won't, and you need
/* If true, Apply() will apply m_sScreen. If false, it won't, and you need
* to do it yourself. */
void ApplyCommitsScreens( bool bOn ) { m_bApplyCommitsScreens = bOn; }
// Same as what was passed to Load. We need to keep the original commands
// Same as what was passed to Load. We need to keep the original commands
// so that we know the order of commands when it comes time to Apply.
Commands m_Commands;
@@ -78,7 +78,7 @@ public:
GoalType m_GoalType;
RString m_sProfileID;
RString m_sUrl;
/* sm-ssc adds: */
// sm-ssc adds:
bool m_bUrlExits; // for making stepmania not exit on url
bool m_bPushScreen; // for pushing a screen on top instead of as next
@@ -86,7 +86,7 @@ public:
bool m_bClearCredits;
bool m_bStopMusic;
bool m_bApplyDefaultOptions;
/* sm-ssc also adds: */
// sm-ssc also adds:
bool m_bFadeMusic;
float m_fMusicFadeOutVolume;
// currently, GameSoundManager uses consts for fade out/in times, so this