I don't think we are supposed to be incrementing the possible dance points twice.
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@@ -360,12 +360,11 @@ void ScoreKeeperNormal::HandleTapRowScore( const NoteData &nd, int iRow )
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// Update dance points.
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// Update dance points.
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if( !m_pPlayerStageStats->bFailed )
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if( !m_pPlayerStageStats->bFailed )
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m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( scoreOfLastTap );
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m_pPlayerStageStats->iActualDancePoints += TapNoteScoreToDancePoints( scoreOfLastTap );
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m_pPlayerStageStats->iCurPossibleDancePoints += TapNoteScoreToDancePoints( TNS_W1 );
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// update judged row totals
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// update judged row totals
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m_pPlayerStageStats->iTapNoteScores[scoreOfLastTap] += 1;
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m_pPlayerStageStats->iTapNoteScores[scoreOfLastTap] += 1;
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// increment the current total possible dance score
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// increment the current total possible dance score
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m_pPlayerStageStats->iCurPossibleDancePoints += TapNoteScoreToDancePoints( TNS_W1 );
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m_pPlayerStageStats->iCurPossibleDancePoints += TapNoteScoreToDancePoints( TNS_W1 );
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//
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//
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