added ScreenEnding
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@@ -310,8 +310,8 @@ void Sprite::DrawPrimitives()
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//////////////////////
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// render the diffuse pass
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//////////////////////
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v[0].c = m_temp.diffuse[2]; // bottom left
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v[1].c = m_temp.diffuse[0]; // top left
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v[0].c = m_temp.diffuse[0]; // top left
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v[1].c = m_temp.diffuse[2]; // bottom left
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v[2].c = m_temp.diffuse[3]; // bottom right
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v[3].c = m_temp.diffuse[1]; // top right
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DISPLAY->DrawQuad( v );
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