Add Assist Clap text to the overlay
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@@ -69,6 +69,10 @@ void ScreenSyncOverlay::UpdateText()
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FAIL_M(ssprintf("Invalid PlayerController: %i", pc));
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FAIL_M(ssprintf("Invalid PlayerController: %i", pc));
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}
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}
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if (GAMESTATE->m_SongOptions.GetCurrent().m_bAssistClap) {
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vs.push_back("Assist Clap");
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}
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AutosyncType type = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType;
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AutosyncType type = GAMESTATE->m_SongOptions.GetCurrent().m_AutosyncType;
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switch( type )
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switch( type )
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{
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{
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