cleanup. (hate this fade logic ...)

This commit is contained in:
Glenn Maynard
2005-08-25 00:47:10 +00:00
parent b4482a42a7
commit a774629f4e
+49 -47
View File
@@ -280,18 +280,18 @@ void BitmapText::DrawChars()
/* We fade from 0 to LeftColor, then from RightColor to 0. (We won't fade all the way to
* 0 if the crop is beyond the outer edge.) */
const float RightAlpha = SCALE( FadeSize.right, FadeDist.right, 0, 1, 0 );
const float LeftAlpha = SCALE( FadeSize.left, FadeDist.left, 0, 1, 0 );
const float fRightAlpha = SCALE( FadeSize.right, FadeDist.right, 0, 1, 0 );
const float fLeftAlpha = SCALE( FadeSize.left, FadeDist.left, 0, 1, 0 );
const float StartFadeLeftPercent = m_pTempState->crop.left;
const float StopFadeLeftPercent = m_pTempState->crop.left + FadeSize.left;
const float fLeftFadeStartGlyph = SCALE( StartFadeLeftPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fLeftFadeStopGlyph = SCALE( StopFadeLeftPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fStartFadeLeftPercent = m_pTempState->crop.left;
const float fStopFadeLeftPercent = m_pTempState->crop.left + FadeSize.left;
const float fLeftFadeStartGlyph = SCALE( fStartFadeLeftPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fLeftFadeStopGlyph = SCALE( fStopFadeLeftPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float StartFadeRightPercent = 1-(m_pTempState->crop.right + FadeSize.right);
const float StopFadeRightPercent = 1-(m_pTempState->crop.right);
const float fRightFadeStartGlyph = SCALE( StartFadeRightPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fRightFadeStopGlyph = SCALE( StopFadeRightPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fStartFadeRightPercent = 1-(m_pTempState->crop.right + FadeSize.right);
const float fStopFadeRightPercent = 1-(m_pTempState->crop.right);
const float fRightFadeStartGlyph = SCALE( fStartFadeRightPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
const float fRightFadeStopGlyph = SCALE( fStopFadeRightPercent, 0.f, 1.f, 0, (float) iNumGlyphs );
for( int start = iStartGlyph; start < iEndGlyph; ++start )
{
@@ -303,14 +303,14 @@ void BitmapText::DrawChars()
/* Add .5, so we fade wrt. the center of the vert, not the left side. */
float fPercent = SCALE( start+0.5f, fLeftFadeStartGlyph, fLeftFadeStopGlyph, 0.0f, 1.0f );
fPercent = clamp( fPercent, 0.0f, 1.0f );
fAlpha *= fPercent * LeftAlpha;
fAlpha *= fPercent * fLeftAlpha;
}
if( FadeSize.right > 0.001f )
{
float fPercent = SCALE( start+0.5f, fRightFadeStartGlyph, fRightFadeStopGlyph, 1.0f, 0.0f );
fPercent = clamp( fPercent, 0.0f, 1.0f );
fAlpha *= fPercent * RightAlpha;
fAlpha *= fPercent * fRightAlpha;
}
for( int j = 0; j < 4; ++j )
@@ -510,9 +510,9 @@ void BitmapText::DrawPrimitives()
/* Draw if we're not fully transparent or the zbuffer is enabled */
if( m_pTempState->diffuse[0].a != 0 )
{
//////////////////////
//
// render the shadow
//////////////////////
//
if( m_fShadowLength != 0 )
{
DISPLAY->PushMatrix();
@@ -527,9 +527,9 @@ void BitmapText::DrawPrimitives()
DISPLAY->PopMatrix();
}
//////////////////////
//
// render the diffuse pass
//////////////////////
//
if( m_bRainbow )
{
int color_index = int(RageTimer::GetTimeSinceStartFast() / 0.200) % NUM_RAINBOW_COLORS;
@@ -611,7 +611,7 @@ void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternate
m_sText = sNewText;
m_iWrapWidthPixels = iWrapWidthPixels;
//Set up the first color.
// Set up the first color.
m_vColors.clear();
ColorChange change;
change.c = RageColor ( 1, 1, 1, 1 );
@@ -627,14 +627,14 @@ void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternate
int iWordWidth = 0;
int iGlyphsSoFar = 0;
for ( unsigned i = 0; i < m_sText.length(); i++ )
for( unsigned i = 0; i < m_sText.length(); i++ )
{
int iCharsLeft = m_sText.length() - i - 1;
//First: Check for the special (color) case.
// First: Check for the special (color) case.
CString FirstThree = m_sText.substr( i, 3 );
if ( ( FirstThree.CompareNoCase( "|c0" ) == 0 ) && ( iCharsLeft > 8 ) )
if( FirstThree.CompareNoCase("|c0") == 0 && iCharsLeft > 8 )
{
ColorChange change;
int k;
@@ -643,7 +643,7 @@ void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternate
sscanf( m_sText.substr( i+7, 2 ).c_str(), "%x", &k ); change.c.b = float( k ) / 255.0f;
change.c.a = 1;
change.l = iGlyphsSoFar;
if ( iGlyphsSoFar == 0 )
if( iGlyphsSoFar == 0 )
m_vColors[0] = change;
else
m_vColors.push_back( change );
@@ -655,10 +655,10 @@ void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternate
char curChar = curCStr.c_str()[0];
int iCharLen = m_pFont->GetLineWidthInSourcePixels( CStringToWstring( curCStr ) );
switch ( curChar )
switch( curChar )
{
case ' ':
if ( /*( iLineWidth == 0 ) &&*/ ( iWordWidth == 0 ) )
if( /* iLineWidth == 0 &&*/ iWordWidth == 0 )
break;
sCurrentLine += sCurrentWord + " ";
iLineWidth += iWordWidth + iCharLen;
@@ -667,12 +667,12 @@ void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternate
iGlyphsSoFar++;
break;
case '\n':
if ( iLineWidth + iWordWidth > iWrapWidthPixels )
if( iLineWidth + iWordWidth > iWrapWidthPixels )
{
SimpleAddLine( sCurrentLine, iLineWidth );
if ( iWordWidth > 0 )
iLineWidth = iWordWidth + //Add the width of a space
m_pFont->GetLineWidthInSourcePixels( CStringToWstring( " " ) );
if( iWordWidth > 0 )
iLineWidth = iWordWidth + //Add the width of a space
m_pFont->GetLineWidthInSourcePixels( CStringToWstring( " " ) );
sCurrentLine = sCurrentWord + " ";
iWordWidth = 0;
sCurrentWord = "";
@@ -686,12 +686,12 @@ void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternate
}
break;
default:
if ( ( iWordWidth + iCharLen > iWrapWidthPixels ) && ( iLineWidth == 0 ) )
if( iWordWidth + iCharLen > iWrapWidthPixels && iLineWidth == 0 )
{
SimpleAddLine( sCurrentWord, iWordWidth );
sCurrentWord = curChar; iWordWidth = iCharLen;
}
else if ( iWordWidth + iLineWidth + iCharLen > iWrapWidthPixels )
else if( iWordWidth + iLineWidth + iCharLen > iWrapWidthPixels )
{
SimpleAddLine( sCurrentLine, iLineWidth );
sCurrentLine = "";
@@ -709,13 +709,13 @@ void ColorBitmapText::SetText( const CString& _sText, const CString& _sAlternate
}
}
if ( iWordWidth > 0 )
if( iWordWidth > 0 )
{
sCurrentLine += sCurrentWord;
iLineWidth += iWordWidth;
}
if ( iLineWidth > 0 )
if( iLineWidth > 0 )
SimpleAddLine( sCurrentLine, iLineWidth );
BuildChars();
@@ -736,9 +736,9 @@ void ColorBitmapText::DrawPrimitives( )
/* Draw if we're not fully transparent or the zbuffer is enabled */
if( m_pTempState->diffuse[0].a != 0 )
{
//////////////////////
//
// render the shadow
//////////////////////
//
if( m_fShadowLength != 0 )
{
DISPLAY->PushMatrix();
@@ -753,22 +753,24 @@ void ColorBitmapText::DrawPrimitives( )
DISPLAY->PopMatrix();
}
//////////////////////
//
// render the diffuse pass
//////////////////////
//
int loc = 0, cur = 0;
RageColor c = m_pTempState->diffuse[0];
for( unsigned i=0; i<m_aVertices.size(); i+=4 )
{
loc++;
if ( cur < (int)m_vColors.size() )
if( cur < (int)m_vColors.size() )
{
if ( loc > m_vColors[cur].l )
{
c = m_vColors[cur].c;
cur++;
}
for ( unsigned j=0; j<4; j++ )
}
for( unsigned j=0; j<4; j++ )
m_aVertices[i+j].c = c;
}
@@ -799,21 +801,21 @@ void ColorBitmapText::SetMaxLines( int iNumLines, int iDirection )
}
else
{
//Because colors are relative to the beginning, we have to crop them back
// Because colors are relative to the beginning, we have to crop them back
unsigned shift = 0;
for ( unsigned i = 0; i < m_wTextLines.size() - iNumLines; i++ )
shift += m_wTextLines[i].length();
for( unsigned i = 0; i < m_wTextLines.size() - iNumLines; i++ )
shift += m_wTextLines[i].length();
//When we're cutting out text, we need to maintain the last
//color, so our text at the top doesn't become colorless.
// When we're cutting out text, we need to maintain the last
// color, so our text at the top doesn't become colorless.
RageColor LastColor;
for ( unsigned i = 0; i < m_vColors.size(); i++ )
for( unsigned i = 0; i < m_vColors.size(); i++ )
{
m_vColors[i].l -= shift;
if ( m_vColors[i].l < 0 )
if( m_vColors[i].l < 0 )
{
LastColor = m_vColors[i].c;
m_vColors.erase( m_vColors.begin() + i );
@@ -821,9 +823,9 @@ void ColorBitmapText::SetMaxLines( int iNumLines, int iDirection )
}
}
//If we already have a color set for the first char
//do not override it.
if ( ( m_vColors.size() > 0 ) && ( m_vColors[0].l > 0 ) )
// If we already have a color set for the first char
// do not override it.
if( m_vColors.size() > 0 && m_vColors[0].l > 0 )
{
ColorChange tmp;
tmp.c = LastColor;