refactor NoteSkins
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@@ -30,7 +30,7 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset
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m_bHoldIsActive.push_back( false );
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m_bHoldWasActive.push_back( false );
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m_Ghost.push_back( ActorUtil::MakeActor( NOTESKIN->GetPath(sButton, "tap explosion"), this ) );
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m_Ghost.push_back( NOTESKIN->LoadActor(sButton, "Explosion", this) );
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m_Ghost[c]->SetName( "GhostArrow" );
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}
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}
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