refactor NoteSkins
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+10
-10
@@ -260,14 +260,19 @@ namespace
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return NULL;
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}
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XNode *pRet = ActorUtil::LoadXNodeFromStackShowErrors( L );
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XNode *pRet = NULL;
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if( ActorUtil::LoadTableFromStackShowErrors(L) )
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pRet = XmlFileUtil::XNodeFromTable( L );
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LUA->Release( L );
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return pRet;
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}
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}
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XNode *ActorUtil::LoadXNodeFromStackShowErrors( Lua *L )
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/* Run the function at the top of the stack, which returns an actor description
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* table. If the table was returned, return true and leave it on the stack.
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* If not, display an error, return false, and leave nothing on the stack. */
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bool ActorUtil::LoadTableFromStackShowErrors( Lua *L )
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{
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LuaReference func;
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lua_pushvalue( L, -1 );
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@@ -277,10 +282,9 @@ XNode *ActorUtil::LoadXNodeFromStackShowErrors( Lua *L )
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if( !LuaHelpers::RunScriptOnStack(L, sError, 0, 1) )
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{
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lua_pop( L, 1 );
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LUA->Release( L );
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sError = ssprintf( "Lua runtime error: %s", sError.c_str() );
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Dialog::OK( sError, "LUA_ERROR" );
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return NULL;
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return false;
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}
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if( lua_type(L, -1) != LUA_TTABLE )
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@@ -292,15 +296,11 @@ XNode *ActorUtil::LoadXNodeFromStackShowErrors( Lua *L )
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lua_getinfo( L, ">nS", &debug );
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sError = ssprintf( "%s: must return a table", debug.short_src );
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LUA->Release( L );
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Dialog::OK( sError, "LUA_ERROR" );
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return NULL;
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return false;
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}
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XNode *pRet = XmlFileUtil::XNodeFromTable( L );
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return pRet;
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return true;
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}
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/*
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