Simple loops.
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@@ -769,10 +769,10 @@ void ScreenGameplay::Init()
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// Fill StageStats
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STATSMAN->m_CurStageStats.m_vpPossibleSongs = m_apSongsQueue;
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FOREACH( PlayerInfo, m_vPlayerInfo, pi )
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for (PlayerInfo &pi : m_vPlayerInfo)
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{
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if( pi->GetPlayerStageStats() )
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pi->GetPlayerStageStats()->m_vpPossibleSteps = pi->m_vpStepsQueue;
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if( pi.GetPlayerStageStats() )
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pi.GetPlayerStageStats()->m_vpPossibleSteps = pi.m_vpStepsQueue;
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}
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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@@ -2264,10 +2264,10 @@ bool ScreenGameplay::Input( const InputEventPlus &input )
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{
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if( input.mp != MultiPlayer_Invalid && GAMESTATE->IsMultiPlayerEnabled(input.mp) && iCol != -1 )
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{
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FOREACH( PlayerInfo, m_vPlayerInfo, pi )
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for (PlayerInfo const &pi : m_vPlayerInfo)
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{
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if( input.mp == pi->m_mp )
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pi->m_pPlayer->Step( iCol, -1, input.DeviceI.ts, false, bRelease );
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if( input.mp == pi.m_mp )
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pi.m_pPlayer->Step( iCol, -1, input.DeviceI.ts, false, bRelease );
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}
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return true;
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}
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