fix potential tweening overflow
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@@ -932,6 +932,9 @@ void BGAnimationLayer::Update( float fDeltaTime )
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{
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PlayCommand( "On" );
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m_fSecondsUntilNextCommand += m_fRepeatCommandEverySeconds;
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/* In case we delayed a long time, don't queue two repeats at once. */
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wrap( m_fSecondsUntilNextCommand, m_fRepeatCommandEverySeconds );
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}
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}
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}
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