add ScreenTestMode debugging

This commit is contained in:
Chris Danford
2006-10-21 06:02:22 +00:00
parent 7680b543b3
commit a7220007fe
+55
View File
@@ -20,6 +20,11 @@
#include "InputEventPlus.h"
#include "InputMapper.h"
// used in ScreenTestMode section
#include "SongManager.h"
#include "song.h"
#include "StatsManager.h"
//
// Defines specific to ScreenNameEntry
@@ -112,6 +117,56 @@ float ScreenNameEntry::ScrollingText::GetClosestCharYOffset( float fFakeBeat ) c
}
REGISTER_SCREEN_CLASS( ScreenNameEntry );
ScreenNameEntry::ScreenNameEntry()
{
if( PREFSMAN->m_bScreenTestMode )
{
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle( GAMEMAN->GetDefaultGame(),"versus") );
StageStats ss;
for( int z = 0; z < 3; ++z )
{
ss.vpPlayedSongs.push_back( SONGMAN->GetRandomSong() );
ss.vpPossibleSongs = ss.vpPlayedSongs;
ss.pStyle = GAMESTATE->GetCurrentStyle();
ss.playMode = GAMESTATE->m_PlayMode;
ASSERT( ss.vpPlayedSongs[0]->GetAllSteps().size() );
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
FOREACH_PlayerNumber( p )
{
Steps *pSteps = ss.vpPlayedSongs[0]->GetAllSteps()[0];
ss.m_player[p].vpPlayedSteps.push_back( pSteps );
GAMESTATE->m_pCurSteps[p].Set( pSteps );
ss.m_player[p].iPossibleDancePoints = 100;
ss.m_player[p].iActualDancePoints = 100;
ss.m_player[p].iScore = 100;
ss.m_player[p].iPossibleDancePoints = 1000;
ss.m_player[p].iActualDancePoints = 985;
ss.m_player[p].vpPossibleSteps.push_back( pSteps );
HighScore hs;
hs.SetGrade( Grade_Tier03 );
hs.SetPercentDP( ss.m_player[p].GetPercentDancePoints() );
hs.SetScore( ss.m_player[p].iScore );
hs.SetDateTime( DateTime::GetNowDateTime() );
int a, b;
PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], pSteps, p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], pSteps, p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], pSteps, p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], pSteps, p, hs, a, b );
PROFILEMAN->AddStepsScore( ss.vpPlayedSongs[0], pSteps, p, hs, a, b );
PROFILEMAN->AddCategoryScore( st, RANKING_A, p, hs, a, b );
}
STATSMAN->m_vPlayedStageStats.push_back( ss );
}
}
}
void ScreenNameEntry::Init()
{