[MeterDisplay] Add Lua binding. "Allow setting and changing the width dynamically. Phase out the "StreamWidth" node property; set it with SetStreamWidth instead." [Glenn Maynard]
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+28
-7
@@ -17,15 +17,13 @@ MeterDisplay::MeterDisplay()
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void MeterDisplay::Load( RString sStreamPath, float fStreamWidth, RString sTipPath )
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{
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m_fStreamWidth = fStreamWidth;
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m_sprStream.Load( sStreamPath );
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m_sprStream->SetZoomX( fStreamWidth / m_sprStream->GetUnzoomedWidth() );
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this->AddChild( m_sprStream );
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m_sprTip.Load( sTipPath );
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this->AddChild( m_sprTip );
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SetStreamWidth( fStreamWidth );
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SetPercent( 0.5f );
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}
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@@ -33,14 +31,10 @@ void MeterDisplay::LoadFromNode( const XNode* pNode )
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{
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LOG->Trace( "MeterDisplay::LoadFromNode(%s)", ActorUtil::GetWhere(pNode).c_str() );
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if( !pNode->GetAttrValue("StreamWidth", m_fStreamWidth) )
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RageException::Throw( "%s: MeterDisplay: missing the \"StreamWidth\" attribute", ActorUtil::GetWhere(pNode).c_str() );
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const XNode *pStream = pNode->GetChild( "Stream" );
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if( pStream == NULL )
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RageException::Throw( "%s: MeterDisplay: missing the \"Stream\" attribute", ActorUtil::GetWhere(pNode).c_str() );
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m_sprStream.LoadActorFromNode( pStream, this );
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m_sprStream->SetZoomX( m_fStreamWidth / m_sprStream->GetUnzoomedWidth() );
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this->AddChild( m_sprStream );
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const XNode* pChild = pNode->GetChild( "Tip" );
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@@ -50,6 +44,10 @@ void MeterDisplay::LoadFromNode( const XNode* pNode )
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this->AddChild( m_sprTip );
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}
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float fStreamWidth = 0;
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pNode->GetAttrValue( "StreamWidth", fStreamWidth );
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SetStreamWidth( fStreamWidth );
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SetPercent( 0.5f );
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ActorFrame::LoadFromNode( pNode );
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@@ -65,6 +63,12 @@ void MeterDisplay::SetPercent( float fPercent )
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m_sprTip->SetX( SCALE(fPercent, 0.f, 1.f, -m_fStreamWidth/2, m_fStreamWidth/2) );
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}
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void MeterDisplay::SetStreamWidth( float fStreamWidth )
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{
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m_fStreamWidth = fStreamWidth;
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m_sprStream->SetZoomX( m_fStreamWidth / m_sprStream->GetUnzoomedWidth() );
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}
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void SongMeterDisplay::Update( float fDeltaTime )
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{
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if( GAMESTATE->m_pCurSong )
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@@ -80,6 +84,23 @@ void SongMeterDisplay::Update( float fDeltaTime )
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MeterDisplay::Update( fDeltaTime );
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}
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// lua start
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#include "LuaBinding.h"
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class LunaMeterDisplay: public Luna<MeterDisplay>
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{
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public:
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static int SetStreamWidth( T* p, lua_State *L ) { p->SetStreamWidth(FArg(1)); return 0; }
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LunaMeterDisplay()
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{
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ADD_METHOD( SetStreamWidth );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( MeterDisplay, ActorFrame )
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// lua end
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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