remove m_bEditing
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@@ -576,7 +576,7 @@ void ScreenEdit::Init()
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GAMESTATE->m_bPastHereWeGo = false;
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GAMESTATE->m_bEditing = true;
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GAMESTATE->m_EditMode = EDIT_MODE.GetValue();
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GAMESTATE->m_fSongBeat = 0;
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m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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@@ -1686,7 +1686,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_GoToNextScreen )
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{
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GAMESTATE->m_bEditing = false;
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GAMESTATE->m_EditMode = EDIT_MODE_INVALID;
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}
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else if( SM == SM_BackFromMainMenu )
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{
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