From a6ba9a4b3bc7759185a0d33c260553d53ac16353 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 30 Sep 2006 01:23:10 +0000 Subject: [PATCH] move ColToButtonName from Game to Style --- stepmania/src/ReceptorArrow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ReceptorArrow.cpp b/stepmania/src/ReceptorArrow.cpp index 671078fe4e..87ad743c73 100644 --- a/stepmania/src/ReceptorArrow.cpp +++ b/stepmania/src/ReceptorArrow.cpp @@ -4,7 +4,7 @@ #include "NoteSkinManager.h" #include "RageLog.h" #include "RageUtil.h" -#include "Game.h" +#include "Style.h" #include "PlayerState.h" ReceptorArrow::ReceptorArrow() @@ -19,7 +19,7 @@ void ReceptorArrow::Load( const PlayerState* pPlayerState, int iColNo ) m_pPlayerState = pPlayerState; m_iColNo = iColNo; - RString sButton = GAMESTATE->GetCurrentGame()->ColToButtonName( iColNo ); + RString sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNo ); m_pReceptor.Load( NOTESKIN->GetPath(sButton,"receptor") ); this->AddChild( m_pReceptor );