Remove std prefix from int types
std::int* -> int*
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@@ -203,7 +203,7 @@ void ScoreKeeperNormal::OnNextSong( int iSongInCourseIndex, const Steps* pSteps,
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GAMESTATE->SetProcessedTimingData(nullptr);
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}
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static int GetScore(int p, int Z, std::int64_t S, int n)
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static int GetScore(int p, int Z, int64_t S, int n)
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{
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/* There's a problem with the scoring system described below. Z/S is truncated
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* to an int. However, in some cases we can end up with very small base scores.
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@@ -221,7 +221,7 @@ static int GetScore(int p, int Z, std::int64_t S, int n)
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return p * (Z / S) * n;
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#elif 1
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// This doesn't round down Z/S.
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return int(std::int64_t(p) * n * Z / S);
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return int(int64_t(p) * n * Z / S);
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#else
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// This also doesn't round down Z/S. Use this if you don't have 64-bit ints.
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return int(p * n * (float(Z) / S));
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@@ -282,8 +282,8 @@ void ScoreKeeperNormal::AddScoreInternal( TapNoteScore score )
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m_iTapNotesHit++;
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const std::int64_t N = uint64_t(m_iNumTapsAndHolds);
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const std::int64_t sum = (N * (N + 1)) / 2;
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const int64_t N = uint64_t(m_iNumTapsAndHolds);
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const int64_t sum = (N * (N + 1)) / 2;
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const int Z = m_iMaxPossiblePoints/10;
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// Don't use a multiplier if the player has failed
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