Remove std prefix from int types
std::int* -> int*
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+2
-2
@@ -17,14 +17,14 @@ struct msTriangle
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struct msMesh
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{
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RString sName;
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std::int8_t nMaterialIndex;
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int8_t nMaterialIndex;
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std::vector<RageModelVertex> Vertices;
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// OPTIMIZATION: If all verts in a mesh are transformed by the same bone,
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// then send the transform to the graphics card for the whole mesh instead
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// of transforming each vertex on the CPU;
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std::int8_t m_iBoneIndex; // -1 = no bone
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int8_t m_iBoneIndex; // -1 = no bone
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std::vector<msTriangle> Triangles;
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};
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