Remove std prefix from int types
std::int* -> int*
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+2
-2
@@ -544,7 +544,7 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate )
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{
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// int iBoneIndex = (pMesh->m_iBoneIndex!=-1) ? pMesh->m_iBoneIndex : bone;
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RageVector3 &pos = Vertices[j].p;
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std::int8_t bone = Vertices[j].bone;
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int8_t bone = Vertices[j].bone;
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if( bone != -1 )
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{
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pos[0] -= m_vpBones[bone].m_Absolute.m[3][0];
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@@ -701,7 +701,7 @@ void Model::UpdateTempGeometry()
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RageVector3 &tempNormal = tempVertices[j].n;
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const RageVector3 &originalPos = origVertices[j].p;
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const RageVector3 &originalNormal = origVertices[j].n;
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std::int8_t bone = origVertices[j].bone;
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int8_t bone = origVertices[j].bone;
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if( bone == -1 )
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{
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