don't clear area before recording

This commit is contained in:
Chris Danford
2003-08-31 23:15:05 +00:00
parent 4263957f6c
commit a6978ccc32
+1 -7
View File
@@ -1533,8 +1533,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
const float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat) ;
LOG->Trace( "Starting playback at %f", fStartSeconds );
// reload the music to fix sync problems
// m_soundMusic.Load(m_pSong->GetMusicPath());
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
m_soundMusic.SetPositionSeconds( fStartSeconds );
m_soundMusic.StartPlaying();
@@ -1549,10 +1547,8 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
m_EditMode = MODE_RECORDING;
// initialize m_NoteFieldRecord
m_NoteFieldRecord.ClearAll();
m_NoteFieldRecord.Load( &m_NoteFieldEdit, PLAYER_1, -150, 350, 350 );
m_NoteFieldRecord.SetNumTracks( m_NoteFieldEdit.GetNumTracks() );
m_NoteFieldRecord.m_fBeginMarker = m_NoteFieldEdit.m_fBeginMarker;
m_NoteFieldRecord.m_fEndMarker = m_NoteFieldEdit.m_fEndMarker;
m_rectRecordBack.StopTweening();
m_rectRecordBack.BeginTweening( 0.5f );
@@ -1562,8 +1558,6 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, int* iAnswers )
float fStartSeconds = m_pSong->GetElapsedTimeFromBeat(GAMESTATE->m_fSongBeat);
LOG->Trace( "Starting playback at %f", fStartSeconds );
// reload the music to fix sync problems
// m_soundMusic.Load(m_pSong->GetMusicPath());
m_soundMusic.SetPlaybackRate( GAMESTATE->m_SongOptions.m_fMusicRate );
m_soundMusic.SetPositionSeconds( fStartSeconds );
m_soundMusic.StartPlaying();