Actor tween cleanup

Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
This commit is contained in:
Chris Danford
2003-03-02 01:43:33 +00:00
parent 0b9448cf66
commit a696414cac
62 changed files with 1768 additions and 1272 deletions
+6 -5
View File
@@ -21,8 +21,8 @@
#include "RageTimer.h"
#include "Font.h"
#include "FontCharAliases.h"
#include "RageDisplay.h"
using namespace std;
ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
@@ -118,7 +118,7 @@ CString ThemeManager::GetThemeDirFromName( const CString &sThemeName )
CString ThemeManager::GetPathTo( CString sThemeName, CString sAssetCategory, CString sFileName )
{
#if defined(DEBUG) && defined(WIN32) // XXX arch?
#if defined(WIN32) // XXX arch?
try_element_again:
#endif
sAssetCategory.MakeLower();
@@ -149,9 +149,10 @@ try_element_again:
"Verify that this redirect is correct.",
asPossibleElementFilePaths[0].GetString(), sNewFilePath.GetString());
#if defined(DEBUG) && defined(WIN32) // XXX arch?
if( MessageBox(NULL, message.GetString(), "ThemeManager", MB_RETRYCANCEL ) == IDRETRY)
goto try_element_again;
#if defined(WIN32) // XXX arch?
if( DISPLAY->IsWindowed() )
if( MessageBox(NULL, message.GetString(), "ThemeManager", MB_RETRYCANCEL ) == IDRETRY)
goto try_element_again;
#endif
RageException::Throw( "%s", message.GetString() );
}