Actor tween cleanup
Actor scipting with Command() modularizing menu widgets into "ModeSelector"s move animations into metrics
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@@ -45,7 +45,7 @@ Judgment::Judgment()
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m_sprJudgment.Load( THEME->GetPathTo("Graphics","gameplay Judgment 1x6") );
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m_sprJudgment.SetXY( WORD_X, WORD_Y );
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m_sprJudgment.StopAnimating();
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m_sprJudgment.TurnShadowOn();
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m_sprJudgment.EnableShadow( true );
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this->AddChild( &m_sprJudgment );
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}
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@@ -99,7 +99,7 @@ void Judgment::SetJudgment( TapNoteScore score )
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// vibrate
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m_sprJudgment.SetY( 0 );
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m_sprJudgment.SetZoom( 1.0f );
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m_sprJudgment.SetEffectVibrating();
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m_sprJudgment.SetEffectVibrate();
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}
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else
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{
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@@ -120,7 +120,7 @@ void Judgment::SetJudgment( TapNoteScore score )
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}
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if( score == TNS_MARVELOUS )
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m_sprJudgment.SetEffectGlowBlinking(0.05f, RageColor(1,1,1,0), RageColor(1,1,1,0.5f));
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m_sprJudgment.SetEffectGlowBlink(0.05f, RageColor(1,1,1,0), RageColor(1,1,1,0.5f));
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else
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m_sprJudgment.SetEffectNone();
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}
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