Actor tween cleanup

Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
This commit is contained in:
Chris Danford
2003-03-02 01:43:33 +00:00
parent 0b9448cf66
commit a696414cac
62 changed files with 1768 additions and 1272 deletions
+3 -3
View File
@@ -45,7 +45,7 @@ Judgment::Judgment()
m_sprJudgment.Load( THEME->GetPathTo("Graphics","gameplay Judgment 1x6") );
m_sprJudgment.SetXY( WORD_X, WORD_Y );
m_sprJudgment.StopAnimating();
m_sprJudgment.TurnShadowOn();
m_sprJudgment.EnableShadow( true );
this->AddChild( &m_sprJudgment );
}
@@ -99,7 +99,7 @@ void Judgment::SetJudgment( TapNoteScore score )
// vibrate
m_sprJudgment.SetY( 0 );
m_sprJudgment.SetZoom( 1.0f );
m_sprJudgment.SetEffectVibrating();
m_sprJudgment.SetEffectVibrate();
}
else
{
@@ -120,7 +120,7 @@ void Judgment::SetJudgment( TapNoteScore score )
}
if( score == TNS_MARVELOUS )
m_sprJudgment.SetEffectGlowBlinking(0.05f, RageColor(1,1,1,0), RageColor(1,1,1,0.5f));
m_sprJudgment.SetEffectGlowBlink(0.05f, RageColor(1,1,1,0), RageColor(1,1,1,0.5f));
else
m_sprJudgment.SetEffectNone();
}