Actor tween cleanup

Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
This commit is contained in:
Chris Danford
2003-03-02 01:43:33 +00:00
parent 0b9448cf66
commit a696414cac
62 changed files with 1768 additions and 1272 deletions
+4 -4
View File
@@ -51,7 +51,7 @@ CourseEntryDisplay::CourseEntryDisplay()
m_textNumber.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
m_textNumber.TurnShadowOff();
m_textNumber.EnableShadow( false );
this->AddChild( &m_textNumber );
m_TextBanner.SetXY( TEXT_BANNER_X, TEXT_BANNER_Y );
@@ -59,20 +59,20 @@ CourseEntryDisplay::CourseEntryDisplay()
m_textFoot.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","select music meter 2x1"),"10" );
m_textFoot.SetXY( FOOT_X, FOOT_Y );
m_textFoot.TurnShadowOff();
m_textFoot.EnableShadow( false );
this->AddChild( &m_textFoot );
m_textDifficultyNumber.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textDifficultyNumber.SetXY( DIFFICULTY_X, DIFFICULTY_Y );
m_textDifficultyNumber.SetZoom( DIFFICULTY_ZOOM );
m_textDifficultyNumber.TurnShadowOff();
m_textDifficultyNumber.EnableShadow( false );
this->AddChild( &m_textDifficultyNumber );
m_textModifiers.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textModifiers.SetXY( MODIFIERS_X, MODIFIERS_Y );
m_textModifiers.SetZoom( MODIFIERS_ZOOM );
m_textModifiers.SetHorizAlign( (Actor::HorizAlign)MODIFIERS_HORIZ_ALIGN );
m_textModifiers.TurnShadowOff();
m_textModifiers.EnableShadow( false );
this->AddChild( &m_textModifiers );
}