Actor tween cleanup
Actor scipting with Command() modularizing menu widgets into "ModeSelector"s move animations into metrics
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@@ -54,7 +54,7 @@ Combo::Combo()
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Reset();
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m_sprCombo.Load( THEME->GetPathTo("Graphics", "gameplay combo label") );
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m_sprCombo.TurnShadowOn();
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m_sprCombo.EnableShadow( true );
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m_sprCombo.StopAnimating();
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m_sprCombo.SetXY( LABEL_X, LABEL_Y );
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m_sprCombo.SetHorizAlign( (Actor::HorizAlign)(int)LABEL_HORIZ_ALIGN );
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@@ -62,7 +62,7 @@ Combo::Combo()
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this->AddChild( &m_sprCombo );
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m_textComboNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","gameplay combo numbers") );
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m_textComboNumber.TurnShadowOn();
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m_textComboNumber.EnableShadow( true );
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m_textComboNumber.SetXY( NUMBER_X, NUMBER_Y );
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m_textComboNumber.SetHorizAlign( (Actor::HorizAlign)(int)NUMBER_HORIZ_ALIGN );
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m_textComboNumber.SetVertAlign( (Actor::VertAlign)(int)NUMBER_VERT_ALIGN );
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